Tales from the Outer Rim
Taken from “Suns of Fortune”
Micro jumps are used by military fleets to bring in reinforcements already in the system or for sneak attacks where timing is critical. Micro-jumps can also be used to make quick getaways. Because they are only intra-system, they are very quick to plot and execute.
- Micro-jumps take a base time of 6 rounds rounds to plot, and 1 to execute.
- Plotting a micro-jump requires a Hard () Astrogation check, with (Navicomputers aren’t normally set up to plot over such short distances).
- Pilots commonly use their slower backup drive to micro-jump, as it allows for more accuracy (and is cheaper to replace if something fails). Plotting a micro-jump with a hyperdrive faster than a class 5 adds an additional .
A successful micro-jump brings the ship within medium range of their destination. Additional can bring down the time required by 1 round per. Each reduces the range band to the destination, while each increases it. allows the PCs to make the jump immediately. can add to future plotting attempts or cause malfunctions in the hyperdrive or other ship’s systems.