Common conflict point penalties

Conflict Recieved Action

Knowing inaction: The PC knows that an NPC or other PC will do something particularly bad (an action that would earn 5+ conflict points) and chooses not to intervene.
Lying for personal gain: The PC tells a lie for selfish reasons or to benefit himself. Some lies can be told without penalty to benefit others, such as avoiding a combat situation or protecting innocents.
Resorting to violence as the first solution: When confronted with a problem, the PC defaults to violent acts to solve it, without exploring other options. This penalty can be mitigated if the PC is the one being attacked.


Coercion and threatening with violence: The PC threatens someone with violence, or coerces the person to do his bidding against the person’s will.
Inflicting emotional abuse: The PC says something cruel or petty just to upset or cause mental torment in a person.


Theft: The PC steals something that does not belong to him. The conflict point penalty can be mitigated in this case if the PC is stealing from a corrupt and/or wealth authority (such as the Empire), and does so to give back to those who need it. The conflict penalty can be increased if the PC steals something from those who can ill afford to lose it.


Unnecessary destruction:The PC destroys objects, property, or other items willfully and without good cause.


Unprovoked violence or assault: The PC assaults, beats, or otherwise attacks an NPC or PC for no reason.


Unnecessary cruelty to non-sapient creatures: The PC maliciously tortures or torments animals or droids with animal level intelligence.


Torture:The PC tortures another PC or NPC.


Murder: The PC murders a PC or NPC (IE kills someone who is helpless or of no threat).

Common conflict point penalties

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