Spending Advantage and Triumph in combat

Cost Result Options
1 Triumph Triumph
or (v) Advantage Advantage
• Activate a Critical Injury (if the target suffers at least 1 wound) or activate weapon quality (based on weapon)
1 Advantage Advantage
or 1 Triumph Triumph
• Recover 1 strain (may be selected more than once)
• Add one Boost die Boostsym to the next allied active character’s check
• Notice a single important point in the ongoing conflict (the location of a blast door’s control panel, a weak point on an incoming attack speeder).
2 Advantage Advantage Advantage or 1 Triumph Triumph • Perform an immediate maneuver (assuming you have not performed 2 maneuvers in that turn
• Add one Setback die Setsym to the target’s next check
• Add one Boost die Boostsym to any allied character’s next check, including your own
1 Triumph Triumph • Upgrade the difficulty of the target’s next check
• Upgrade any allied character’s next check, including your own
Do something vital to turn the tide of battle (shoot the nearby blast door controls to seal them shut)
2 Triumph Triumph Triumph • When dealing damage to a target, destroy a piece of equipment he is using (his blaster malfunctions, his personal shield generator stops working)

Spending Advantage and Triumph in combat

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