Crafting Brawl and Melee weapons

Brawl and Melee Weapon Templates
Name Material Price/Rarity
Check Time Examples
Fist weapon
10cr/0 Average (dd) Mechanics or Survival
4 hours
Brass Knuckles, Punch Dagger, Shock Gloves
Blunt weapon
5cr/0 Easy (d) Mechanics or Survival
6 hours
Club, staff
Shield 10cr/0 Average (dd) Mechanics or Survival 8 hours
Buckler, riot shield
Bladed weapon
10cr/0 Average (dd) Mechanics or Survival 16 hours
Axe, knife, sword
Vibroweapon 200cr/3 Hard (ddd) Mechanics
24 hours
Vibroaxe, vibroknife, vibrosword
Powered weapon
400cr/4
Daunting (dddd) Mechanics
48 hours
Electrostaff, force pike
Brawl and Melee Weapon Template Base Profiles
Name Skill Dam Crit
Range
Encum HP Special Hands
Fist weapon
Brawl +1
4
Engaged
1 0 Disorient 3
one
Blunt weapon
Melee
+2
5 Engaged 3 1 Disorient 2
one
Shield Melee +0 5 Engaged 1 4 Defensive 1
one
Bladed weapon
Melee +1 3 Engaged 2 1 one
Vibroweapon Melee +1 2 Engaged 2 3 Pierce 2, Vicious 1
one
Powered weapon
Melee +2 3 Engaged 3 5 Stun 3
one
Spending Results on Brawl and Melee Weapon Crafting
Results Effect
A or Tri Practice makes Perfect: The character learns something valuable, gaining a boost on the next check he makes with the same skill before the end of the session.
Two-Handed: Increase the weapon’s damage by 1 and its encumbrance by 2; the weapon requires 2 hands to use (may only be selected once).
Lightweight: Reduce the weapon’s encumbrance by 1 (Minimum 1).
Knockdown: The weapon gains the Knockdown quality (may only be selected once).
AA or Tri Lessons Learned: Reduce the difficulty of the character’s next crafting check by 1.
Defensive: The weapon gains the Defensive 1 quality (or increases its Defensive quality by 1, maximum 3).
Customizable: Increase the weapon’s hard points by 1 (can only be selected once).
Pierce: The weapon gains the Pierce 1 quality (or increases its Pierce quality by 1).
Vicious:The weapon gains the Vicious 1 quality (or increases its Vicious quality by 1, maximum 5).
Stun: The weapon gains the Stun 1 quality (or increases its Stun quality by 1).
AAA or Tri Efficient Construction: The character retains supplies worth 50% of the Material Price needed to craft the item (may only be selected once).
Ensnare: The weapon gains the Ensnare 1 quality (or increases its Ensnare quality by 1).
Deflection: The weapon gains the Deflection 1 quality (or increases its Deflection quality by 1, maximum 3).
Destructive: Increase the weapon’s Damage by 1 (may only be selected once).
AAAA or Tri Accurate: The weapon gains the Accurate 1 quality (or increases its Accurate quality by 1, maximum 3).
Lethal: Reduce the weapons Crit rating by 1 to a minimum of 1 (may only be selected once).
Sunder: The weapon gains the Sunder quality (may only be selected once).
Schematic: Permanently reduce the difficulty of creating weapons of this template by 1 (to a minimum of Simple [-])
Tri Tri Concussive: The weapon gains the Concussive 1 quality (may only be selected once).
Integral attachment: Add +1 hard point to the weapon, then install one applicable weapon attachment that requires 1 or fewer hard points. No check is required to obtain this attachment, and it costs 0 credits.
Th or D Exhausting effort: Upon completion of the project, the character suffers 3 strain.
Heavy: Increase the weapon’s Encumbrance by 1.
Th Th or D Cumbersome: The weapon gains the Cumbersome 1 quality (or increases its Cumbersome quality by 1).
Hard to modify: Increase the difficulty of checks to modify attachments to this weapon by 1.
Th Th Th or D Wear and tear: The tools used to craft this weapon are worn down or destroyed in the process, and are damaged 1 step (Minor if undamaged, Minor to Moderate, or Moderate to Major).
Difficult to repair: Increase the difficulty of checks to repair this weapon by 1.
Inaccurate: The weapon gains the Inaccurate 1 quality (or increases its Inaccurate quality by 1).
Th Th Th Th or D
Brittle: On a Despair result from a combat check using this weapon, it becomes damaged one level [EotE core, Pg 159]).
D D Hidden Flaw: At some point in the future, GM may flip 1 Destiny point to have the weapon break; when this happens, the weapon suffers Major damage and becomes unusable until repaired [EotE core, pg 159]. Once the weapon has been repaired, remove this flaw; it cannot be exploited again.

Crafting Brawl and Melee weapons

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